Every day, millions of users interact, collaborate, and form relationships with each other through avatars in online environments known as Massively Multi-User Online Role-Playing Games ( MMORPGs).

  • 每一天,数以百万计的用户交互协作关系,并形成,彼此通过网络环境下的化身,被称为大型多人在线角色扮演游戏。
  • 来源:互联网摘选更新时间:2026-07-01 15:46:50

  • 重点词汇
  • usersn.用户,使用者( user的名词复数 );
  • environmentsn.环境( environment的名词复数 );(运行)环境;工作平台;软件包;
  • multi-useradj.多用户(共享)的;
  • massivelyadv.大而重; 厚实; 粗大; 强有力;
  • formn.类型;形态,外形;表格;状态;
  • onlineadj.在线的;联网的;联机的;
  • each otherpron.(用作动词或介词的宾语)互相,彼此;
  • andconj. 和;与;而且;于是;然后
  • 相关例句
1、

In October, six out of the 10 most popular online games in China are MMORPG games, according to the report.

报告说,今年10月,中国最热门的10款网络游戏中有6款都属于大型多人在线角色扮演游戏。

互联网摘选

2、

Blizzard feels that no one has done MMORPG games right and they are determined to be the first to do it.

暴雪觉得从来没有人可以把大型多人在线角色扮演游戏做好做精,现在他们决定做第一人。

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3、

As in other MMORPGs, the first thing the player does is choose a race and class.

和其他的大型多人在线角色扮演游戏一样,玩家所做的第一件事就是选择种族和职业。

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4、

From the perspective of online game operator, This paper studys how companies to price the virtual product in the network massively multiplayer online role-playing game ( MMORPG). Price is a reflection of the value.

本文从网络游戏运营商的角度研究企业应如何为网络大型多人在线角色扮演游戏(MMORPG)中的虚拟产品进行定价。价格是价值的反映。

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5、

With the rapid increase in the number of MMORPG ( massively multiplayer online role-playing games) online gamers, MMORPG server load problem has become one of the important factors in constraining MMORPG development.

随着MMORPG(大型多人在线角色扮演游戏)在线玩家人数的剧增,MMORPG的服务端负载问题已经成为制约MMORPG发展的重要因素之一。

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6、

The country's online game makershave long dominated the global market for massively multiplayer onlinerole-playing games ( MMORPG) but have lost their edge as gamers haveincreasingly embraced playing on their smartphones.

韩国网络游戏制造商长期在全球大型多人在线角色扮演游戏(MMORPG)市场占据主导地位,但随着玩家日益接受在智能手机上玩游戏,这些制造商失去了领先地位。

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7、

It said with the iOS Games category taking home about 75 percent of all revenue, the country's leap to the top is attributed to explosive growth for locally developed massively multiplayer online role-playing games ( MMORPGs).

据悉,游戏类应用程序的收入占iOS总收入的75%。中国在收入上的领先主要得益于本土大型多人在线角色扮演游戏爆炸性的增长。

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8、

Cell phone network game has become a trend in the future development. MMORPG ( Massively Multiplayer Online Role-Playing Game) is the main direction of cell phone network games.

手机游戏的网络化成为今后发展的主流趋势,MMORPG(大型多人在线角色扮演游戏)是手机网络游戏的主要发展方向。

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9、

However, older Chinese gamers still embrace higher revenue generating MMORPGs [ massively multiplayer online role-playing games], a segment that many Southeast Asian gamers shy away from.

但是,年龄稍长的中国玩家还喜欢能产生更多收入的大型多人在线角色扮演游戏(MMORPG),这是很多东南亚玩家不太接触的领域。

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10、

In the ever-developing market of online game in China, free Massively Multiplayer Online Role Playing Game ( MMORPG) is becoming an eye-catching model of online games.

在网络游戏发展如火如荼的中国市场,免费大型多人在线角色扮演游戏(MMORPG)在各类网游模式中异军突起,引起了业内的注目。

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11、

With the development of the Internet and gaming technology, more and more college students become massively multiplayer online role-playing game ( MMORPG) players.

随着互联网的发展和游戏技术手段的成熟,越来越多的在校学生成为大型多人在线角色扮演游戏(MMORPG)玩家。

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12、

The mainstream remains the awkwardly named sector of Massively Multiplayer Online Role Playing Games, or MMORPGs.

主流网络游戏仍然是大型多人在线角色扮演游戏(MMORPG)。

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13、

This article will focus on the first steps in building your own Massive Multiplayer Online Role Playing Games ( MMORPG).

文章的中心是如何起步开发你自己的大型多人在线角色扮演游戏(原文:Massive Multiplayer Online Role Playing Games)(MMORPG)(译者注:俗称:网络游戏,网游)。

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14、

It has the advantage of trained offline, knowledge-based, high performance and resource efficient, so knowledge-based CI is more feasible for Multi-player Online Games ( MOGs).

其突出的优点是离线完成训练、基于知识、计算效率高、及占用资源少,因此适用于大型多人网络在线游戏。

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15、

While these games are growing their audiences, the days of the traditional paid MMO games could be numbered.

这类游戏的玩家数量不断增长,而传统的大型多人在线付费游戏的日子已经屈指可数。

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16、

It is somewhat similar to various "massively multiplayer" online games ( MMOs) but has the unusual quality that nearly all of the content is user-provided.

这非常类似于“大型多人在线游戏”(MMO),不过它具有一些与众不同的特性:几乎所有的内容都是用户提供的。

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17、

These have been popular in Asia for several years, but figures from screen digest this week showed that the market for so-called "massively multiplayer online games" outside Asia hit$ 1bn for the first time in 2006.

这种游戏已在亚洲风行了数年,但screen digest本周的数据显示,在2006年,亚洲以外的所谓“大型多人在线游戏”市场收入首次达到10亿美元。

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18、

Not only you are risking your brand and precious customer ( user) data, but common denial-of-service attacks alone can prevent a company from doing business at all.

你只是在拿自己的品牌和珍贵的客户(用户)资料冒险,仅就普通的服务中止攻击就会完全破坏你的正常业务。

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19、

Simulation results show that the embedded watermark is imperceptibility, and robust to the ordinary video attack robustness.

实验仿真结果表明,嵌入的水印信息具有不可感知性,对于普通的视频攻击具有鲁棒性。

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20、

Normalize weapon speed on special attacks to greater then 1.0?

普通化特殊攻击的武器速度到大于1.0?

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