Cell phone network game has become a trend in the future development. MMORPG ( Massively Multiplayer Online Role-Playing Game) is the main direction of cell phone network games.

  • 手机游戏的网络化成为今后发展的主流趋势,MMORPG(大型多人在线角色扮演游戏)是手机网络游戏的主要发展方向。
  • 来源:互联网摘选更新时间:2026-07-01 14:39:06

  • 重点词汇
  • directionn. 方向;趋势;方面;用法说明;
  • gamesn.(有规则的)游戏,运动,比赛项目;(一项)游戏,比赛;比赛(或游戏)技巧;比赛(或游戏)时用的手法
  • onlineadj.在线的;联网的;联机的;
  • networkn.网络;网状物;网状系统;广播网;
  • multiplayer(电子游戏)多人的,多玩家的;
  • hasv. 有( have的第三人称单数 );(亲属关系中)接受;拿;买到;
  • developmentn.发展;成长;研制;开发;发展阶段;新进展;新建住宅区;
  • massivelyadv.大而重; 厚实; 粗大; 强有力;
  • 相关例句
1、

However, older Chinese gamers still embrace higher revenue generating MMORPGs [ massively multiplayer online role-playing games], a segment that many Southeast Asian gamers shy away from.

但是,年龄稍长的中国玩家还喜欢能产生更多收入的大型多人在线角色扮演游戏(MMORPG),这是很多东南亚玩家不太接触的领域。

互联网摘选

2、

In the ever-developing market of online game in China, free Massively Multiplayer Online Role Playing Game ( MMORPG) is becoming an eye-catching model of online games.

在网络游戏发展如火如荼的中国市场,免费大型多人在线角色扮演游戏(MMORPG)在各类网游模式中异军突起,引起了业内的注目。

互联网摘选

3、

With the development of the Internet and gaming technology, more and more college students become massively multiplayer online role-playing game ( MMORPG) players.

随着互联网的发展和游戏技术手段的成熟,越来越多的在校学生成为大型多人在线角色扮演游戏(MMORPG)玩家。

互联网摘选

4、

The mainstream remains the awkwardly named sector of Massively Multiplayer Online Role Playing Games, or MMORPGs.

主流网络游戏仍然是大型多人在线角色扮演游戏(MMORPG)。

互联网摘选

5、

This article will focus on the first steps in building your own Massive Multiplayer Online Role Playing Games ( MMORPG).

文章的中心是如何起步开发你自己的大型多人在线角色扮演游戏(原文:Massive Multiplayer Online Role Playing Games)(MMORPG)(译者注:俗称:网络游戏,网游)。

互联网摘选

6、

It has the advantage of trained offline, knowledge-based, high performance and resource efficient, so knowledge-based CI is more feasible for Multi-player Online Games ( MOGs).

其突出的优点是离线完成训练、基于知识、计算效率高、及占用资源少,因此适用于大型多人网络在线游戏。

互联网摘选

7、

While these games are growing their audiences, the days of the traditional paid MMO games could be numbered.

这类游戏的玩家数量不断增长,而传统的大型多人在线付费游戏的日子已经屈指可数。

互联网摘选

8、

It is somewhat similar to various "massively multiplayer" online games ( MMOs) but has the unusual quality that nearly all of the content is user-provided.

这非常类似于“大型多人在线游戏”(MMO),不过它具有一些与众不同的特性:几乎所有的内容都是用户提供的。

互联网摘选

9、

These have been popular in Asia for several years, but figures from screen digest this week showed that the market for so-called "massively multiplayer online games" outside Asia hit$ 1bn for the first time in 2006.

这种游戏已在亚洲风行了数年,但screen digest本周的数据显示,在2006年,亚洲以外的所谓“大型多人在线游戏”市场收入首次达到10亿美元。

互联网摘选

10、

Not only you are risking your brand and precious customer ( user) data, but common denial-of-service attacks alone can prevent a company from doing business at all.

你只是在拿自己的品牌和珍贵的客户(用户)资料冒险,仅就普通的服务中止攻击就会完全破坏你的正常业务。

互联网摘选

11、

Simulation results show that the embedded watermark is imperceptibility, and robust to the ordinary video attack robustness.

实验仿真结果表明,嵌入的水印信息具有不可感知性,对于普通的视频攻击具有鲁棒性。

互联网摘选

12、

Normalize weapon speed on special attacks to greater then 1.0?

普通化特殊攻击的武器速度到大于1.0?

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13、

Using the approaches of Projective Technique in the form of collective questionnaires, this paper aims to examine the comparation between the attribution style on aggressive behaviors of Gong-du and normal students.

本研究采用投射测验,通过集体开放式问卷的形式来比较工读学生和普通学生攻击性行为归因方式的特点。

互联网摘选

14、

In the light of implicit social cognitive style, this study is an experiment on the characteristics of the explicit and implicit cognition of Gong-du and normal students aggressive behaviors.

本研究借助内隐社会认知的研究范式,从内隐和外显两个层面对工读学生和普通学生攻击性行为社会认知特点进行比较研究。

互联网摘选

15、

A Comparative Study on Attribution Style on Aggressive Behavior between Gong-du and normal Students

工读生和普通生攻击性行为归因方式的比较研究

互联网摘选

16、

The scheme efficiently avoids ordinary attacks to NAT-PT gateway from malicious network users.

在该方案中,有效的避免了网络中恶意用户对NAT-PT网关的普通恶意攻击,从而提高了NAT-PT网关的安全性。

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17、

Finally, a comprehensive simulation experiment is performed by selecting 5 different scenarios of remote sensing imagery and 25 kinds of image processing, and by carrying out a series of general attack, gray attack, combination attack, band attack.

最后,选取5幅不同场景的遥感影像与25种图像处理,对普通攻击、灰度攻击、组合攻击、波段攻击、方案的执行时间进行了全面仿真。

互联网摘选

18、

Melee special attacks, also called "Yellow-damage" melee attacks due to the color of their combat log entries and on-screen damage numbers, are not resolved the same way as white-damage melee attacks.

特殊物理攻击,也就是打在怪物身上产生“黄字”的那些攻击。他们的命中判定方法,跟产生“白字”的普通攻击是不一样的。

互联网摘选

19、

BE READY TO FLASH WITH THEM and finish them off if they are low enough to die in1-2 auto attacks.

如果敌人血量很低,1到2下普通攻击能够打死,那么你可以闪现跟过去A死敌人。

互联网摘选

20、

We hope to have it not reset your swing timer sometime soon.

希望很快可以让它不会重置普通攻击。

互联网摘选

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