I would rather buy920, and water cool it to achieve maximum clock speed.

  • 我宁愿买920,和水冷却,以达到最大时钟速度。
  • 来源:互联网摘选更新时间:2026-07-13 14:24:33

  • 重点词汇
  • achievevt.取得;获得;实现;成功;
  • speedn.速度;高速;
  • clockn.(时)钟;里程表;
  • would rather宁愿, 宁可;
  • watern.水;水域;领海;困境;
  • cool itv.放松下来;心平气和;
  • toprep. 向,朝着;到;关于;属于;
  • andconj. 和;与;而且;于是;然后
  • 相关例句
1、

There are constraints on the CPU clock speed related to the baud rate.

波特率会对CPU时钟速度产生限制。

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2、

Besides the clock speed, the technology used in a processor can affect performance.

除时钟速度外,处理器使用的技术也会影响性能。

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3、

The first is new "multi-core" processor chips, in which performance is improved not by increasing clock speed, but by building several processing engines, or "cores", into each chip-a far more energy-efficient approach.

首先是新型“多核”处理器芯片,它在每个芯片中加入若干个处理器引擎或称“内核”来提高性能,而不是靠增加时钟频率。

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4、

A novel electronic ping-pong game

一种新颖的电子乒乓球游戏

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5、

Even their Electronic Battleship game is of the Star Wars variety.

甚至他们战列舰电子游戏也是星球大战的品种。

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6、

Among the traditional training methods, the paper and pencil method has low interest; Toy training method has a difficult introduction and a single task; Standalone electronic game has no gradient between the task and task, and just keeps repeating the same type of tasks.

传统训练训练方法中纸笔训练趣味性低;玩具训练入门过难,任务单一;单机版电子游戏任务与任务之间没有梯度,只是同一类任务不停的重复。

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7、

But if except some product categories including electronic game and bicycle, our country's toy export total number is 7.055 billion dollars in fact, and grows 7.51% compares to the same time of last year, the average price rises 3.03%.

但如剔除电子游戏机、自行车等产品类别,实际上,2006年我国出口玩具70.55亿美元,比去年同期增长7.51%,平均单价上涨3.03%。

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8、

On the basis of understanding what is meant by entertainment experience, clear of the electronic game players to arouse fond memories and life experience, let gamers in the course of the game have a better feeling, have a memorable experience.

论文在理解何谓娱乐体验的基础上,明确了电子游戏能唤起游戏玩家美好的回忆与生活体验,让游戏玩家在游戏过程中拥有美好的愉快感觉,产生值得回味的体验。

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9、

But they also have the inherent differences between them. Such as film linear narrative structure, from first to last way of viewing video games do not have, and electronic game with interactive premise of the form characteristics of movie also does not have.

但两者又具有天生的差别,比如电影线性的叙事结构,从头至尾的观赏方式是电子游戏所不具备的;而电子游戏以互动性为前提的形式特点也是电影所不具有的。

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10、

Electronic game with electronic the development of science and technology have gradually become a leisurely life easy way of life, it is also a kind of new type of cultural communication means, is to show the mental and physical development of the teenagers platform.

电子游戏伴随电子科技的发展逐渐成为人们生活中一种闲适的轻松的生活方式,它也是一种新型的文化传播手段,是展示青少年身心健康发展的平台。

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11、

The inserting type advertisement in electronic game liked by masses develops swiftly, is easily divided in detail and has various forms, costs low, thus it is in favor of the action with special aim.

电子游戏置入式广告受众市场发展快、细分化程度高、广告实现方式多种多样、平均费用低,有利于相关厂商有针对性地开展广告活动。

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12、

Many of the observations in his book come from his delving deep into a seemingly random collection of subjects, from meditation and hypnosis to psychology, computer programming, and electronic game design.

亚当斯书中的很多观察成果来自于他对很多看似随意的学科组合的钻研,其中包括冥想、催眠、心理学、计算机编程以及电子游戏设计开发。

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13、

This merger is the consequence of the film to the electronic game model and transformation, in order to retain the original movie based on the market to attract a large number of electronic game stores.

而这种兼并的后果就是电影向电子游戏的借鉴和转型,以求在保留原有电影市场的基础上吸引一大批电子游戏的拥簇者。

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14、

In recent years, fluid simulation under a virtual scene has been widely used in various fields such as computer games, the film and television advertisement, electronic game.

近年来,虚拟场景下的流体模拟在计算机游戏、影视广告、电子游戏等各种领域得到了广泛的应用。

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15、

The modeling and simulating research of reality hair is now widely used for the computer cartoon, electronic game, movie and video execution, and so on.

真实感的头发建模与仿真研究现已广泛应用于计算机动画、电子游戏、影视制作等领域。

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16、

Development and Change of Game Activities of Chinese Youth during Thirty Years of Reform and Opening-up& A Case from Handcraft Toy to High-tech Electronic Game

改革开放30年来我国青少年游戏活动的发展变化&从手工玩具到高科技电子游戏

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17、

Foreword includes the electronic game describes the study aim of this thesis, methods of study in this thesis and the present situation of researches about electronic game.

引言介绍电子游戏,简述本文的研究目的、研究方法以及电子游戏的研究现状。

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18、

By the early months of the investigation and unannounced visits to work, police mastered some electronic game rooms benefit specific circumstances.

通过前期的蹲点、调查和暗访工作,民警掌握了部分电子游戏厅利的具体情况。

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19、

The electronic game, called the 'ninth art', is a new form of arts, as a product of computer technology and multimedia technology.

被称为第九艺术的电子游戏是一种全新的艺术形式,它是随着计算机技术、特别是多媒体技术发展而出现的高科技的产物。

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20、

With the rapid evolution of modem network communication technology and wireless communication technology, online game is the trend of electronic game developing.

随着现代网络通讯和无线通讯技术的飞速发展,在线网络游戏已成为游戏发展的新趋势。

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