1、

Such as texture mapping, anti-aliasing, LOD and collision detection techniques and so on.

其中主要对纹理映射反走样技术、LOD技术、碰撞检测等技术进行了深入的研究和探讨。

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2、

in this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.

本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。

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3、

from the point of geometry modeling and texture mapping, computer emulation methods of three dimension dressing of fabric are introduced.

从几何建模和纹理映射方面介绍了实现高质量的织物三维着装效果的计算机仿真方法。

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4、

texture mapping technique is used to generate texture details on objects.

纹理映射技术用于生成物体表面的纹理细节,是真实感图形技术的重要组成部分,也是计算机图形学的一个重要研究内容。

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5、

"bamboo" simulation based on improvement fractal algorithm and displacement and texture mapping

基于改进分形算法和位移纹理映射的仿真竹的实现

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6、

realization of 3d garment rendering with texture mapping technology

用纹理映射技术实现三维着装效果展示

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7、

first of all, the common color texture mapping, anti-aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced.

本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。

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8、

in the paper, the key techniques of the realistic shoe design and its implementation are presented, including those on 3d shoe last construction, shoe pieces creation, pieces flatting, sewing modeling between pieces, texture mapping and bump mapping controlled by bump image.

提出并实现了鞋样真实感设计的关键技术与方法,包括鞋楦三维模型的重构、鞋样的分片与展平、样片间缝合造型、纹理映射及基于控制图的凸凹纹理生成。

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9、

in the end realistic 3d rendering using opengl lighting, material and texture mapping functions is briefly discussed.

最后简要介绍使用OpenGL光照模型,材质模型,纹理贴图等功能进行真实感绘制的技术。

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10、

MIP Mapping technique is very efficient for anti-aliasing in texture mapping.

MIPMapping技术是纹理映射中一种有效的纹理反走样技术.

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11、

It emphasises on the 3 D geometry transformation, culling arithmetic, texture mapping, design of geometry models.

重点阐述3D几何变换 、 剔除算法 、 纹理映射, 几何模型设计.

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12、

The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm.

摘要在两步纹理映射算法中,半球面是使用较多的一种中介面.

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13、

Volume rendering based on texture mapping was implemented by using Java 3 D.

用Java3D实现了基于纹理映射的体绘制.

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14、

After texture mapping, the special person's 3 D face model is reconstructed.

再经纹理匹配, 获得特定人的三维人脸模型.

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15、

Based on the quadric OPENGL screensaver program code, involving the rendering quadric algorithm with texture mapping.

基于OPENGL的二次曲面屏保程序代码, 涉及二次曲面的绘制与纹理映射算法.

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16、

An approach of texture mapping based on triangulation is presented.

摘要提出一种基于三角划分的纹理映射算法.

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17、

Texture mosaic technology based on partial texture mapping.

基于分块映射的纹理拼接技术.

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18、

The application technique of texture mapping on imitating the soil surface is introduced for an example of the soil surface changed in the engineering corps battlefield.

以工兵战场仿真中挖土作业时土壤表面视景仿真为例,介绍了纹理映射技术在模拟土壤变形过程中的运用。

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19、

Realize transparent texture mapping, specify the color for transparency.

实现透明纹理贴图, 指定颜色为透明.

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20、

This paper solves the problem with the self-adaptive texture mapping method of NURBS surface.

运用上述方法,系统基本解决了动态层次细节划分技术引起的模型失真和纹理贴图异常.

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